Jun 23, 2009, 05:21 AM // 05:21
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#1
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Soul Twisting needs a new effect.
Really, considering Binding Rituals now cast either near-instantly or in one second, there's little need for Soul Twisting's cast time reduction as it currently stands. It only serves the purpose of removing recharge.
Something to be done with the 66% faster cast time, I say. Replace it with something else, like reduced energy cost?
Last edited by Zahr Dalsk; Jun 23, 2009 at 05:23 AM // 05:23..
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Jun 23, 2009, 05:43 AM // 05:43
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#2
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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If you want energy just use reclaim essence. I say make it like the *Buffed* OoU, Or old Signet of whatchacallit, Make a super Spirit.
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Jun 23, 2009, 05:44 AM // 05:44
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#3
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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5e 1 sec 20re
Maybe destroy target spirit. Create a spirit of hatred and anger at it's position. These spirit's levels are reduced by half the original spirit's level. (You gain 5...10 energy)
Attribute: Channeling.
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Jun 23, 2009, 05:58 AM // 05:58
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#4
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Frost Gate Guardian
Join Date: Jun 2009
Location: Dead.
Guild: [Game]
Profession: Rt/
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I disagree with buff, Rits just got a huge buff theres no need to go through every skill they have and change it. I think if they keep buffing rits, they gonna nerf it because people abuse them. Other professions need buffs imo like paragon, plus every profession has a horrible not-loved elite/skill. But this is just my opinion, i think other professions need some fixes before a-net buff rits to the edge of pwnage.
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Jun 23, 2009, 06:26 AM // 06:26
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#5
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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So you're saying leave crap skill crap? About 80% of elites need a buff, but this is just an example for this one.
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Jun 23, 2009, 06:46 AM // 06:46
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#6
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Frost Gate Guardian
Join Date: Jun 2009
Location: Dead.
Guild: [Game]
Profession: Rt/
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Im all in for buffs, i would just hate to see such a good one get nerfed due to misuse or overpower. And i mean by, Rits just got a great buff which means more are gonna wanna play them. This leads to abuse/overpowered builds and nerf-hammer from a-net.
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Jun 23, 2009, 06:51 AM // 06:51
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#7
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Zahr Dalsk
Really, considering Binding Rituals now cast either near-instantly or in one second, there's little need for Soul Twisting's cast time reduction as it currently stands. It only serves the purpose of removing recharge.
Something to be done with the 66% faster cast time, I say. Replace it with something else, like reduced energy cost?
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It still serves it's purpose in PvP.
Well it would if spirits were any good.
/No need to change it.
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Jun 23, 2009, 07:15 AM // 07:15
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#8
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by upier
It still serves it's purpose in PvP.
Well it would if spirits were any good.
/No need to change it.
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I herd PvE/PvP split is gud
But seriously, I definitely agree. The new buffs to spirits in PvE make this skill very obsolete. It doesn't need a buff, it just needs it's functionality reworked.
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Jun 23, 2009, 07:51 AM // 07:51
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#9
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Here's an idea then:
Move skill to Spawning Power, -1en 10e 0,25s 10re.
Enchantment Spell. All adjacent allied spirits becomes mobile at 5..100% normal speed. When you stop maintaning this enchantment, theese spirits are binded at it's current location.
Mobile spirits follows it's master at all time, not nesessary yourself. Whenever it's master is outside adjacent range, theese spirits stops doing any active effects and tries to return to it's master before they resume active effects. This works on nature spirits as well.
- Skill will be near useless for non-primary Ritualists.
- It will add increased incentive to spend points into Spawning Power.
::::::::::::::::::::::::::::
Alternative B, a spirit version of Order of Undeath:
Move into Spawning Power, -1en 15en 0,25s 30re
Enchantment Spell. While you maintain this enchantment, all your spirits deal +3...13 damage, but you lose 5..1% of your maximum Health whenever one of your spirits hits with an attack.
- Allows you to cause additional damage with your spirits. The high recharge is there as an incentive to maintain the enchantment. It will also encourage you to add points into Spawning Power not to have you killed. As it's health loss, you can't mitigate it with skills like Shield of Absorption or similar.
::::::::::::::::::::::::::::
Alternative C, a Spirit version of Life Bond.
Move into Spawning Power, -1en 10en 0,25s 15re
Enchantment Spell. While you maintain this enchantment, whenever an allied spirit within range takes damage from an attack, half the damage is redirected to you as health loss. The health loss you receive this way is reduced by 3...25.
You can't abuse it with Balthazar's Spirit / Essence Bond because it's health loss. This simply gives a means of protecting your spirits by taking part of the damage instead. This might be painful with AE attacks against your spirits but that's part of the fun.
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Jun 23, 2009, 09:14 AM // 09:14
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#10
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Lion's Arch Merchant
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Why not make it an elite version of the new Signet of Binding?
"All spirits in earshot come under your control."
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Jun 23, 2009, 09:26 AM // 09:26
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Removing recharge is good enough when there are spirits that recharge in 60 seconds.
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Jun 23, 2009, 09:26 AM // 09:26
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#12
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Academy Page
Join Date: Oct 2008
Location: Bielsko-Biała, Poland
Profession: R/
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Quote:
Originally Posted by Shriketalon
Why not make it an elite version of the new Signet of Binding?
"All spirits in earshot come under your control."
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And let's go meet mr. Duncan
Last edited by DeFFik; Jun 23, 2009 at 09:26 AM // 09:26..
Reason: ortography
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Jun 23, 2009, 06:31 PM // 18:31
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#13
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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"destroy target allied spirit. The next 2 binding rituals recharge 50% faster"
Not overpowerd, and usefull.
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Jun 23, 2009, 07:21 PM // 19:21
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#14
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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The problem with focusing on recharge is that Ritual Lord is better then everything you guys have suggested so far.
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Jun 23, 2009, 07:47 PM // 19:47
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#15
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Frost Gate Guardian
Join Date: Jun 2009
Location: Dead.
Guild: [Game]
Profession: Rt/
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Quote:
Originally Posted by Bristlebane
Here's an idea then:
Move skill to Spawning Power, -1en 10e 0,25s 10re.
Enchantment Spell. All adjacent allied spirits becomes mobile at 5..100% normal speed. When you stop maintaning this enchantment, theese spirits are binded at it's current location.
Mobile spirits follows it's master at all time, not nesessary yourself. Whenever it's master is outside adjacent range, theese spirits stops doing any active effects and tries to return to it's master before they resume active effects. This works on nature spirits as well.
- Skill will be near useless for non-primary Ritualists.
- It will add increased incentive to spend points into Spawning Power.
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I like this idea, it would be pretty cool having spirits following you and it saves taking a skill like Summon Spirits.
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Jun 23, 2009, 09:17 PM // 21:17
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#16
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by MithranArkanere
Removing recharge is good enough when there are spirits that recharge in 60 seconds.
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Then this is like a bad version of echo that only works on spirits and nothing else. It's not TERRIBLE, but soul twisting certainly could be better.
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Jun 23, 2009, 09:24 PM // 21:24
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#17
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Furnace Stoker
Join Date: Sep 2007
Location: PoznaĆ, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
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I believe July monthly update will solve most of our concerns regarding all useless post-buff skills. Let's just hope aNet will do its best on it and wait patiently.
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Jun 23, 2009, 09:34 PM // 21:34
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#18
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Agree it should be remade. I propose:
Soul Twisting: Destroy target spirit. The next binding ritual has 66% lower recharge and cost 50% less energy to cast.
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Jun 24, 2009, 01:57 PM // 13:57
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#19
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hm... if it destroyed any spirit, not just allied ones, it would be a good change. It's an elite after all, so more versatile usefulness is good.
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Jun 24, 2009, 07:44 PM // 19:44
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#20
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Signet of Creation needs a new use in PvE as well. (it currently causes instant cast to binding rituals)
Signet of Creation: 0e, 1c, 30r
Create a 1...9...11 level Spirit of Pain. Attribute: Spawning Power
Reason for attribute - gives a basic spirit for ritualists who go Restoration/Spawning Power
Soul Twisting: 5e, 1c, 25r
Destroy target allied spirit and create three 1...10...12 level spirits. Attribute: Communing
Basically, a Signet of Spirits/Call of the Spirit Realm version in Communing, with the requirement of destroying a spirit and having an energy cost where Signet of Spirits doesn't.
I.e., elite version of Gaze of Fury.
Signet of Spirits also needs a small, note: SMALL, nerf.
Signet of Spirits: 0e, 2c, 30r
Create three level 1...10...12 Spirits. These Spirits deal 5...27...32 damage with attacks. These Spirits die after 60 seconds.
Reason: At the moment, it is too overpowered compared to all spirits, creating three spirits (even if they don't attack at once - that should be fixed if this gets nerfed, btw) for no energy and the shortest recharge time... is rather silly. And yes, I do play Rit, and I love this skill.
Last edited by Konig Des Todes; Jun 24, 2009 at 07:53 PM // 19:53..
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